DeadZones: Part Six

We’re now making the most of the useful range of inputs from the controller, cutting off the noisey extremities of input. At this point, I feel like we’re at the “good enough” point for most games which need analogue input. Depending on the design, you might want to go a step further to improve the feel, though.

Currently we have a deflection magnitude vs. output magnitude which looks like this (in red. Old, scribbled out offensive crap in black):

The deadzone defines the beginning of “zero” output, and the gradient increases such that max deflection is max output.

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DeadZones: Part Two

Previously on DeadZone: In The Part One, our capsule man couldn’t sit still thinking of all the fun he could be having in Part The Two. Little did he know that we added a signal threshold, locked him down to the ground! Welcome, to DeadZone: The Part Two: The Square DeadZone: Colon Central.

If you value your fingers, may I humbly suggest a keyboard with Cherry Switches, i.e. DasKeyboard .com

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DeadZones: Part One

Apologies in advance to anyone who feels this set of articles is a bit obvious. DeadZones, right? If you don’t have them confused them with a Jason Statham movie, you know what they are, and why they’re there. They’re self evident. Right?

Well, yes, admittedly yes. Mostly. Dealing with deadzones is so straightforward in practice that no-one really ends up talking about the subtleties. There are like, 5 subtleties, I’m guessing. Missing these subtleties creates the creeping irritations which undermine a game. So subtle are these that most players won’t be able to articulate why they’ve not been able to engage fully with the game.

Guerrilla Games QA hard at work on KillZone 2 controls. Sure, they look happy. But they are Dutch.

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Errant Signals

In the Spirit of “Do, Don’t show”, I’d like to open this series on the XBox 360 controller to let you feel what’s really happening when you use a half decent joystick. And the truth is, what goes on under the hood is uglier than you think. After this, you’re going to run up and hug the first developer you know who has gotten their control scheme just right, and whisper tearfully in their ear “I’m so sorry… I didn’t know!” Continue reading