DeadZones: Part Four

This part of the deadzones review is a little bit of a sojourn into a mistake I made. Apart from anything else, I feel like developers don’t air their failures enough, even though, for other developers, they must surely be more useful knowledge than the self evident successes: it seems somewhat immoral to try to simply copy successes without working through the hidden problems yourself, but equally immoral to not pass on warnings of danger ahead.

So, indulge me here as I try to see, with a more analytic hat on, what exactly was going on.

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