Factsheet

Developer:
Aubrey Hesselgren
Based in London, United Kingdom

Founding date:
1999

Website:
ludopathic.co.uk

Press / Business contact:
aubrey.hesselgren@ludopathic.co.uk

Social:
twitter.com/HilariousCow
facebook.com/AubreyHesselgren
Skype

Releases:
The World Is Flat

Address:



Phone:
+44 (0) 7769620261

Description

Freelance Game Designer and Developer. Aubrey is known for his love of Kinaesthetics (game feel), broad technical ability, and originality in game design.

History

Early history

Since the age of 17, Aubrey has made video games, starting with mods for the Quake series (mosty notably Matrix Quake 2, Leper Quake 2).

Streamline Studios

Aubrey's first real games industry job was at Streamline Studios, based in Holland at the time. He joined on the ground floor and eventually became Lead Designer on the parkour infused basket-brawler HoopWorld. To no-one's surprise, the development was a nightmare and most of the development team left in disgust.

Pillow Fort

After hitting their indignation threshold at Streamline, Aubrey and Tommy Refenes joined together to work on an experimental and ultimately doomed endeavour: Goo! . This abstract Sun Tzu inspired fluid-dynamic army game was ultimately nominated for Technical Excellence at the IGF, but by that time, Aubrey was forced to quit, unable to support himself while living in London.

Splash Damage

Aubrey was lucky enough to land a job at Splash Damage after Enemy Territory: Quake Wars, despite having only played the game once. He worked as a Technical Designer, responsible for designing, prototyping and coding the freedom-of-movement control systems in Brink - features which have since become de-rigeur in AAA shooters. He also worked on smaller, more subtle control aspects, such as console aim assistance, and a nested radial menu system (which was cut for being too experimental). He was also involved in a number of secret prototypes for big name clients.

Preloaded

Where Splash Damage had given him a taste of Unity, Preloaded honed his programming skills, and gave him an education into educational games. Aubrey worked on SuperSight (A beat 'em up to help teach kids about bullying) CraftyCut, Zip Wire Zoom, Mlob Rule and Disney Fairies for various clients (including Channel4), some of whom went totally bust because of Ruper Murdoch or something.

Freelance

Aubrey spent the last year working with Ed Key on The Forest of Sleep. He's also worked for Simon Roth on an unnanouced prototype, and with Himeki Games' Hoshi he no Chikai.

Projects


Videos

The World Is Flat YouTube

Goo! YouTube

Brink Dev Diary YouTube, Vimeo

Super Sight YouTube

Crafty Cut Vimeo

Super Meat Boy Galaxy YouTube

Abstract Space Shooter WIP (title: TBD) YouTube

Abstract Space Shooter WIP (title: TBD) YouTube


Images

portrait.png

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Awards & Recognition

  • "IGF Technical Excellence Nomination" - San Francisco, 2008
  • "IGDA Scholarship" - GDCE, 2002

Selected Articles

  • ""Aubrey is very talented game designer who understands design better than anyone I've ever delt with. He knows and notices things about games that the average player wouldn't see. He's able to accurately express his design ideas and is able to assist the development team in creating game systems. When his ideas on design are realized, he will change industry... and he can jump over a 6 ft wall.""
    - Tommy Refenes, Team Meat
  • ""Over-talented game dev...""
    - Jim Rossignol, Rock Paper Shotgun

Vines
Various side projects crop up in Aubrey's vines. vine.co.

Twitch
Once every blue moon, Aubrey streams development work. twitch.tv.


Team & Repeating Collaborator

Aubrey Hesselgren
Designer/Unity Developer, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks