Kinaesthetics: Beyond Control

Byron asked me to do a talk for the Indie Games Collective. So I did this.

I think I don’t totally stand by my first answer, but I do believe that game design is a broad enough term to feel fairly useless as an awards category. A little more light shed on the development process should hopefully allow people to differentiate the emerging sub-disciplines of design.

(I really like the misinterpreted idea that a game can win an award for being about fellowship.)

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