Byron asked me to do a talk for the Indie Games Collective. So I did this.
I think I don’t totally stand by my first answer, but I do believe that game design is a broad enough term to feel fairly useless as an awards category. A little more light shed on the development process should hopefully allow people to differentiate the emerging sub-disciplines of design.
(I really like the misinterpreted idea that a game can win an award for being about fellowship.)