Ludopathic is a site about Kinaesthetics: the art and craft of interface design: Controllers, control schemes and all the forms of feedback which make you feel proprioceptively immersed, or at least make you feel something.
Ludopathic is written and researched by Aubrey Hesselgren (@HilariousCow). Aubrey has been making games since 1999, designing and programming for companies like Splash Damage, Preloaded, and Streamline Studios. He also has a healthy relationship with the indie scene, and has worked on projects with Tommy Refenes (also a noted Kinaesthete) and Ed Key. He has a particular interest in how the natural affordances of interfaces inform, and sometimes dictate, the design of a game.
Aubrey has worked in a range of different 3D game engines including idTech 4, Unreal 3, and Unity 3+. He has experience developing for Mice, Keyboards, XBox, PlayStation, and Steam controllers, touch screens (iPads, iPhones, Android varieties) and the Oculus Rift.